Andrea Riccardi
Lead Technical Artist
Cart
0
Home
Blog
Resume
All
Materials
Props
Technical Stuff
Environments
Unity
Unreal Engine
Renders
Material Masterclass - Vancouver Film School Shanghai
Isosurface Generator
Smoothing Algorithm Based on Element Geometric Deformation - Paper Implementation
FastNoiseSIMD - VEX implementation
Forza Horizon 5 - Terrain Texturing
Procedural Parking Spot Generator - Technical Art Test
Houdini Terrain Toolkit
Underhand Fable - The Swamp: Shader Development
Blade Runner 2049 Fanart Environment - Technical Breakdown
Blade Runner 2049 Environment Fanart - The Environment
Advanced Parallax Mapping
Frozen Screen Effect
Echoes From Cryo
Report User