Andrea Riccardi
Lead Technical Artist
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Materials
Props
Technical Stuff
Environments
Unity
Unreal Engine
Renders
Material Masterclass - Vancouver Film School Shanghai
Isosurface Generator
Smoothing Algorithm Based on Element Geometric Deformation - Paper Implementation
FastNoiseSIMD - VEX implementation
Forza Horizon 5 - Terrain Texturing
Apex Legends - Phoenix Kit Fanart
Procedural Origami
Planet Generator - Mass Effect Fan Art
Old Limestone Wall
Dark Souls III Executioner's Greatsword Fanart
Concrete Tiles
Photography Study - Bocconi University
Industrial - Rough Concrete
Procedural Parking Spot Generator - Technical Art Test
Houdini Terrain Toolkit
Underhand Fable - The Swamp: Shader Development
Blade Runner 2049 Fanart Environment - Technical Breakdown
Blade Runner 2049 Environment Fanart - The Environment
Advanced Parallax Mapping
Frozen Screen Effect
Echoes From Cryo
XCOM 2 Assault Rifle Fanart
Spaceship Exterior Panel
Heat Shield Material
Old Iron Manhole
Ceramic Tiles
Painted Metal Material
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