Painted Metal Material
Aging process

Aging process

Worning process

Worning process

Example of possible configurations

Example of possible configurations

Another example of possible configurations

Another example of possible configurations

Age: 0.250
Worn: 0.4

Age: 0.250
Worn: 0.4

Age: 0.625
Worn: 0.4

Age: 0.625
Worn: 0.4

Age: 0.850
Worn: 0.4

Age: 0.850
Worn: 0.4

Age: 0.625
Worn: 0.25

Age: 0.625
Worn: 0.25

Age: 0.625
Worn: 0.625

Age: 0.625
Worn: 0.625

Age: 0.625
Worn: 0.850

Age: 0.625
Worn: 0.850

A couple of reference photos I took for this material

A couple of reference photos I took for this material

base color / heigh / metallic / normal / roughness

base color / heigh / metallic / normal / roughness

Node graph

Node graph

My first attempt at Substance Designer, a fully procedural painted metal material. I tried to focus on realism as much as possible, both in the appearence of the materials and in the Aging process. The material is controlled by an Age parameter, which controls cracks expansion, dirt & rust, and by a Worn parameter, indipendent from Age, which allows for crack size tuning.

Other customization includes:
-Paint Color
-Choice between a predefined sets of metals or a custom metal color
-Custom curvature map for driving the cracks
-Custom extra mask for fine cracks positioning