Material Masterclass - Vancouver Film School Shanghai
All 7 examples of different material types

All 7 examples of different material types

Example of Iridescence implementation using a color ramp

Example of Iridescence implementation using a color ramp

Example of Triplanar Projection implementation

Example of Triplanar Projection implementation

Example of Vertex Paint implementation

Example of Vertex Paint implementation

Example of rain-like Screen Space implementation

Example of rain-like Screen Space implementation

Example of Parallax Mapping implementation

Example of Parallax Mapping implementation

Example of Animation using Vertex Data

Example of Animation using Vertex Data

Example of Animation using Math

Example of Animation using Math

I had the pleasure of presenting a Masterclass at the Vancouver Film School Shanghai, focused on the fundamentals of shaders and how to setup more complex material effects like iridescence, vertex paint, screen-space distortion and so on.

The goal was to introduce art-oriented students to some technical knowledge about the shading pipeline and help develop an eye for shader creation for custom effects. The presentation goes over some of the shader technical fundamentals, including basic math concepts, and then presents seven different cases of practical application of the concepts discussed so far