Ceramic Tiles
base color / height / AO / normal / roughness

base color / height / AO / normal / roughness

Node Graph

Node Graph

1st tile pattern node graph

1st tile pattern node graph

2nd tile pattern node graph

2nd tile pattern node graph

3rd tile pattern node graph

3rd tile pattern node graph

4th tile pattern node graph

4th tile pattern node graph

This material is based on a reference photo I took while I was on a holiday trip in Barcelona. The tiles were on a wall (and were definitely not that broken), but I decided to go for a floor material instead so I could give a more "worn out" look and experiment with some roughness details. The tiles motives are 100% procedural and were a great opportunity to learn and experiment with shapes and the Transform2D node. The dirt amount is tunable via a dedicated parameter, as well as the amount of broken tiles.