This material is based on a reference photo I took while I was on a holiday trip in Barcelona. The tiles were on a wall (and were definitely not that broken), but I decided to go for a floor material instead so I could give a more "worn out" look and experiment with some roughness details. The tiles motives are 100% procedural and were a great opportunity to learn and experiment with shapes and the Transform2D node. The dirt amount is tunable via a dedicated parameter, as well as the amount of broken tiles.