Procedural Parking Spot Generator in Houdini 17
This project was an art test I was asked to complete in Houdini over 8 hrs of work. The requirement were quite simple: starting from a base, arbitrary shape, produce a parking spot, with as many customization options as I believed were useful. This has been a fun challenge since I never actually digged into procedural generation before, and since it came out pretty good I decided to publish it and add some quick renders of possible configurations