Procedural Parking Spot Generator - Technical Art Test

Procedural Parking Spot Generator in Houdini 17

Graph Overview

Graph Overview

Cutting the shape into parking spots

Cutting the shape into parking spots

Stripe pivots generation and cutting from the main shape

Stripe pivots generation and cutting from the main shape

Valid parking rows selection and attribute generation for scatter tuning

Valid parking rows selection and attribute generation for scatter tuning

Wall and entrance scattering

Wall and entrance scattering

UV unwrap and triangular mesh generation

UV unwrap and triangular mesh generation

This project was an art test I was asked to complete in Houdini over 8 hrs of work. The requirement were quite simple: starting from a base, arbitrary shape, produce a parking spot, with as many customization options as I believed were useful. This has been a fun challenge since I never actually digged into procedural generation before, and since it came out pretty good I decided to publish it and add some quick renders of possible configurations