Blade Runner 2049 Environment Fanart - The Environment

Blade Runner 2049 Environment Fanart

Blade Runner 2049 Environment Fanart - Shot Detail

Main Shot Detail

Main Shot Detail

Blade Runner 2049 Environment Fanart - Billboards Detail

Blade Runner 2049 Environment Fanart - Side Street Detail

Side Street Details

Side Street Details

Blade Runner 2049 Environment Fanart - Snow Trails Detail

Snow Trails Detail

Snow Trails Detail

Reference Shot #1

Reference Shot #1

Reference Shot #2

Reference Shot #2

Billboards Detail

Billboards Detail

Blade Runner 2049 inspired environment. I wrote a custom shader system for deformable snow, inspired by this 2014 GDC presentation by Colin Barrè-Brisebois [https://www.gdcvault.com/play/1020177/Deformable-Snow-Rendering-in-Batman]. I needed to build a realtime environment to showcase it's capabilities, and I was inspired by the superb roof shot of Blade Runner 2049. I used mostly assest from Dark City from unity Asset Store [https://assetstore.unity.com/packages/3d/environments/urban/dark-city-9905], along with some other models, tuning and reshaping them in Houdini when needed. All the advertisements were realized in Premiere, combining several videos and images found online. I also wrote a couple of custom shaders for snowy surfaces and the video ads and programmed all the interactive elements of the level (spaceship, trains, cars, flickering lights, camera swap, ads swap with correct light colors)