Forza Horizon 5 - Terrain Texturing

I had the absolute pleasure of working on For Forza Horizon 5 for the past couple of years. For this project, I was responsible for the development of a Houdini-based procedural terrain generation system that allowed the artist to configure terrain material distribution through a number of rulesets. These birdseye views of the game showcase how rulesets are applied to detail a portion of the map, and how different rulesets can blend to seamlessly transition into one another.

Throughout this production had the pleasure to working along some of the most talented folks that I know - the artblast article has many more screenshots and information https://magazine.artstation.com/2021/11/playground-games-forza-horizon-5-art-blast/