FastNoiseSIMD - VEX implementation
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HDA showcase - realtime interaction on a 1024x1024 heightfield

VEX porting of the FastNoiseSIMD library for a personal project. I focused on matching the original implementation as much as possible to match the output 1:1 while taking advantage of vex code vectorization abilities to speed up the computation where possible. The noise generation code is world-position based, making it suitable for independent chunk-based terrain processing.

Libraray code available on my github: https://github.com/a-riccardi/ar_tools/tree/main/vex/include/fast_noise
Original FastNoiseSIMD implementation: https://github.com/Auburn/FastNoiseSIMD