Spaceship Exterior Panel
Closeup on the Oxygen Panel. This is a standalone substance which can be added to the main surface. Pipes, light and paint color can be customized. The pipes are inspired by the one on Neil Armstrong's space suit.

Closeup on the Oxygen Panel. This is a standalone substance which can be added to the main surface. Pipes, light and paint color can be customized. The pipes are inspired by the one on Neil Armstrong's space suit.

Brushed Steel material I made to be used as the base metal layer of the panel

Brushed Steel material I made to be used as the base metal layer of the panel

Aging process. The Age parameter controls a bunch of effects, including insulating paint roughness, decorating paint cracks, surface wear, scratches and debris impact

Aging process. The Age parameter controls a bunch of effects, including insulating paint roughness, decorating paint cracks, surface wear, scratches and debris impact

Height assembly process.

Height assembly process.

base color / height / metallic / normal /roughness / AO

base color / height / metallic / normal /roughness / AO

Substance graph.

Substance graph.

As I was polishing this year's Global Game Jam project, I needed to texture the external surface of a spaceship. It was a nice challenge since I've never had the occasion to properly work on hard surface materials before, and I really enjoyed it! I also created some specific substances to be combined into the final graph, such as the base steel material, the oxygen panel that can be optionally added, and a debris impact generator controlled by the Age parameter.

Possible customization include:
-Age
-Central panel shape (choose between some premade ones or provide a custom one)
-Handle shape (choose between some premade ones or provide a custom one)
-Screws shape (choose between some premade ones or provide a custom one)
-An oxygen panel can optionally be added
-Base metal color (choose between some PBR values or provide a custom one)
-Paint color and position
-Custom text
-Custom logo
-Fine tuning of debris and scratches, including seeds, length, width and amount.