Swamp Water & Bulrush Decal Shaders Showcase
Swamp Water Shader Showcase
Snake Fadein Shader Showcase
Swamp environment for the Underhand Fable thesis project I supervised this year in IED Milano. I helped my students with technical support and feedbacks, and I developed the most complex shaders for this environment, namely the swamp water shader, the bulrush decal shader and the snake fadein shader. I created the water, bubble and noise normal in Substance Designer (as well as the snake fadein noise texture), and I edited some megascan textures in GIMP to create a suitable texture set for the bulrush decal shader.
Thesis Group:
-Gioia Allievi (https://www.artstation.com/gioy)
-Noemi Brianza (https://www.artstation.com/noemah)
-Andrea Bezzi (https://www.artstation.com/beio)
-Simone Corrado Cordini (https://www.artstation.com/h1dorian)