Blade Runner 2049 Fanart Environment - Technical Breakdown
Full Scene Setup

Full Scene Setup

Scene Manager in action. Depending on the shot currently rendered, it turn on and off parts of the environment, to avoid update and memory overhead

Scene Manager in action. Depending on the shot currently rendered, it turn on and off parts of the environment, to avoid update and memory overhead

Main Roof Group

Main Roof Group

Surrondings Group

Surrondings Group

UltraStructures Group

UltraStructures Group

Side Street Group

Side Street Group

Deformable Snow Shader Showcase

Depth Processor System Showcase

Main Roof Lighting Setup - I

Main Roof Lighting Setup - I

Main Roof Lighting Setup - II

Main Roof Lighting Setup - II

Spaceship setup. On the right you can se the inspector window, in which you can tune all the available parameters, such as the ship speed and the oscillation speed and delay for each light

Spaceship setup. On the right you can se the inspector window, in which you can tune all the available parameters, such as the ship speed and the oscillation speed and delay for each light

Billboard setup. On the right you can see the inspector window, in which you can tune all the available parameters, such as the ad sequence and all the lights influenced by the ad played on the billboard.

Billboard setup. On the right you can see the inspector window, in which you can tune all the available parameters, such as the ad sequence and all the lights influenced by the ad played on the billboard.

Breakdown of the Blade Runner 2049 Fanart Environment I built. You can see the scene setup, the snow shader system in action and the exposed parameters of the scripts I wrote to make the scene interactive.

You can check out the environment showcase here: https://www.artstation.com/artwork/W23LbN

If you want to look at the code I wrote, the scripts are here on GitHub: https://github.com/a-riccardi/shader-toy/tree/master/ShaderToy/Assets/VolumetricSnow/Scripts/Git

You can find the shaders here: https://github.com/a-riccardi/shader-toy/tree/master/ShaderToy/Assets/VolumetricSnow/Shaders/Git